July 5, 2019July 5, 2019Code, General, Matchmaking, Network Designing a Matchmaker – Part 1 Matchmaking is one of those interesting topics I love to talk about. Matchmaking is both technically challenging and requires a large amount […]
June 27, 2019July 5, 2019Code, General, Network Mesh Networks In a typical networked game, there are two main forms of network topology. The first, and the most simple, is the client-server […]