August 20, 2019August 20, 2019Events Gamescom 2019 We’re at GamesCom 2019 right now! GamesCom – the biggest video games trade fair in the world is upon us once again, […]
July 5, 2019July 5, 2019Code, General, Matchmaking, Network Designing a Matchmaker – Part 1 Matchmaking is one of those interesting topics I love to talk about. Matchmaking is both technically challenging and requires a large amount […]
June 27, 2019Events Guildford Games Festival 2019 Fundamental Games is delighted to be attending the Guildford Games Festival 2019. Kicking off on Friday 28th June and continuing over to […]
June 27, 2019July 5, 2019Code, General, Network Mesh Networks In a typical networked game, there are two main forms of network topology. The first, and the most simple, is the client-server […]
June 27, 2019July 5, 2019General Welcome to our new site Most game companies start out by chasing after their dream game. That is not how we started out. We started out by trying to […]